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configuration.setProperty(Environment.USER, "sa"); configuration.setProperty(Environment.DIALECT, HSQLDialect.class.getName()); configuration.setProperty(Environment.SHOW_SQL, "true"); configuration.setProperty(Environment.HBM2DDL_AUTO, "create-drop"); configuration.addAnnotatedClass(UserRole.class); configuration.addAnnotatedClass(UserAccount.class); configuration.addAnnotatedClass(Period.class); configuration.addAnnotatedClass(RateType.class); configuration.addAnnotatedClass(Rate.class); configuration.addAnnotatedClass(Timesheet.class); configuration.addAnnotatedClass(AcegiUserDetails.class); final SessionFactory sessionFactory = configuration .buildSessionFactory(); final String[] schema = configuration .generateSchemaCreationScript(new HSQLDialect()); for (final String table : schema) { System.out.println("SCHEMA: " + table); } this.template = new HibernateTemplate(sessionFactory); final Session session = SessionFactoryUtils.getSession( sessionFactory, true); TransactionSynchronizationManager.bindResource(sessionFactory, new SessionHolder(session)); } public void tearDown() throws Exception { final SessionFactory factory = template.getSessionFactory(); final SessionHolder sessionHolder = (SessionHolder) TransactionSynchronizationManager.unbindResource(factory); SessionFactoryUtils.closeSession(sessionHolder.getSession()); } public void clear() { template.flush(); template.clear(); }

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The PowerSource class has the same logic in the Zune version as it did in the previous version, but the frames of the sprites are different, because the sprites texture is smaller. In this case, you must modify the constructor of the class to reflect these changes, as follows:

public HibernateTemplate getTemplate() { return template; } public void setTemplate(HibernateTemplate template) { this.template = template; } } The Hibernate configuration object can generate a database schema without the need for a separate script, so this implementation is slightly less verbose than the corresponding JDBC-based implementation. However, it does require that the annotated entity classes be registered with the configuration object, sacrificing much of the brevity that would otherwise result. As the domain model grows, this slight advantage would become more pronounced. Again, the apparent verbosity can be improved slightly by moving the configuration into an external file. The configuration parameter required to enable schema creation is the create-drop option. This is shown in Listing 10-16.

public PowerSource(Game game, ref Texture2D theTexture) : base(game, ref theTexture) { texture = theTexture; Frames = new List<Rectangle>(); Rectangle frame = new Rectangle(); frame.X = 55; frame.Y = 15; frame.Width = 14; frame.Height = 12; Frames.Add(frame); frame.Y = 29; Frames.Add(frame); frame.Y = 42; Frames.Add(frame); frame.Y = 56; Frames.Add(frame); frame.Y = 69; Frames.Add(frame); frame.Y = 81; Frames.Add(frame); frameDelay = 200; // Initialize the random number generator and put the power source in your // start position random = new Random(GetHashCode()); PutinStartPosition(); } Note that except for the new attributes of the frames, the code is exactly the same.

The Meteor class also needs to have its constructor changed to reflect changes in the position of frames in the new texture. In fact, every aspect of the 2D graphics is exactly the same as for the Windows/Xbox 360 version, except for the safe area. On a Zune, you don t need to worry about the TV safe area, because the Zune screen is flat, like an LCD or a plasma TV or PC monitor. Easier, right

Listing 10-16. Configuring Hibernate to Automatically Create the Database Schema configuration.setProperty(Environment.HBM2DDL_AUTO,"create-drop");

The modified Meteor class is as follows: public Meteor(Game game, ref Texture2D theTexture) : base(game, ref theTexture) { Frames = new List<Rectangle>(); Rectangle frame = new Rectangle(); frame.X = 15; frame.Y = 10; frame.Width = 23; frame.Height = 24; Frames.Add(frame); frame.Y = 37; Frames.Add(frame); frame.Y = 63; frame.Height = 24; Frames.Add(frame); frame.Y = 89; frame.Height = 27; Frames.Add(frame); frame.Y = 119; frame.Height = 24; Frames.Add(frame); frame.Y = 145; Frames.Add(frame); frame.Y = 171; Frames.Add(frame); frame.Y = 199; frame.Height = 26; Frames.Add(frame); // Initialize the random number generator and // put the meteor in your start position random = new Random(GetHashCode()); PutinStartPosition(); } Another aspect to consider is that the small size of the screen changes the game play a bit. You have little room to escape from meteors, and this can make the game too difficult. In this case, it is better to reduce the speed of the meteors, so it will be easier for the player to avoid

Because Hibernate caches objects, there is an implementation in the body of the clear() method to remove cached items, shown in bold in Listing 10-15.

them. Therefore, in the PutinStartPosition method in the Meteor class, modify the code that calculates the vertical velocity as follows: YSpeed = 1 + random.Next(3); By reducing the maximum speed from 10 to 4 pixels, you are a facilitating the player s game play. Also reduce the delay between frames in the YSpeed property: frameDelay = 200 - (Yspeed * 2);

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